PokeSearch

Alakazam

Alakazam
Weak to
Resists
Base stats
Rank downRank up
H
55
A
50
0
B
45
0
C
135
0
D
95
0
S
120
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
18,345
BASE
20,559
HIGH
38,233
MAX
41,781
Special bulk
MIN
32,579
BASE
36,374
HIGH
57,941
MAX
63,459
Speed
MIN
126
BASE
140
HIGH
172
MAX
189
Movessorted by max damage
Future Sight120 · 100%
25,020
27,900
33,660
36,900
Hyper Beam150 · 90%
20,850
23,250
28,050
30,750
Psychic90 · 100%
18,765
20,925
25,245
27,675
Expanding Force80 · 100%
16,680
18,600
22,440
24,600
Focus Blast120 · 70%
16,680
18,600
22,440
24,600
Psyshock80 · 100%
16,680
18,600
22,440
24,600
Energy Ball90 · 100%
12,510
13,950
16,830
18,450
Giga Impact150 · 90%
9,450
10,500
15,300
16,800
Dazzling Gleam80 · 100%
11,120
12,400
14,960
16,400
Shadow Ball80 · 100%
11,120
12,400
14,960
16,400
Tri Attack80 · 100%
11,120
12,400
14,960
16,400
Mega Kick120 · 75%
7,560
8,400
12,240
13,440
Zen Headbutt80 · 90%
7,560
8,400
12,240
13,440
Round60 · 100%
8,340
9,300
11,220
12,300
Psycho Cut70 · 100%
6,615
7,350
10,710
11,760
Iron Tail100 · 75%
6,300
7,000
10,200
11,200
Foul Play95 · 100%
5,985
6,650
9,690
10,640
Snore50 · 100%
6,950
7,750
9,350
10,250
Body Slam85 · 100%
5,355
5,950
8,670
9,520
Drain Punch75 · 100%
4,725
5,250
7,650
8,400
Fire Punch75 · 100%
4,725
5,250
7,650
8,400
Ice Punch75 · 100%
4,725
5,250
7,650
8,400
Thunder Punch75 · 100%
4,725
5,250
7,650
8,400
Facade70 · 100%
4,410
4,900
7,140
7,840
Thief60 · 100%
3,780
4,200
6,120
6,720
Stored Power20 · 100%
4,170
4,650
5,610
6,150
Ally Switch

User and ally swap positions; using again can fail.

Attract100%

A target of the opposite gender gets infatuated.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Encore100%

Target repeats its last move for its next 3 turns.

Guard Split

Averages Defense and Sp. Def stats with target.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Light Screen

For 5 turns, special damage to allies is halved.

Nasty Plot

Raises the user's Sp. Atk by 2.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Recover

Heals the user by 50% of its max HP.

Role Play

User replaces its Ability with the target's.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Sleep Talk

User must be asleep. Uses another known move.

Speed Swap

Swaps Speed stat with target.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.