Armarouge
User and ally swap positions; using again can fail.
Raises the user's Sp. Atk and Sp. Def by 1.
Confuses the target.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Protects allies from multi-target moves this turn.
Burns the target.
For 4 turns, disables the target's last move used.
Lowers the PP of the target's last move by 4.