PokeSearch

Armarouge

Armarouge
Weak to
Resists
Base stats
Rank downRank up
H
85
A
60
0
B
100
0
C
125
0
D
80
0
S
75
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
42,043
BASE
46,715
HIGH
71,007
MAX
78,014
Special bulk
MIN
35,036
BASE
38,929
HIGH
61,664
MAX
67,737
Speed
MIN
85
BASE
95
HIGH
127
MAX
139
Movessorted by max damage
Burn Up130 · 100%
25,350
28,275
34,515
37,830
Overheat130 · 90%
25,350
28,275
34,515
37,830
Armor Cannon120 · 100%
23,400
26,100
31,860
34,920
Fire Blast110 · 85%
21,450
23,925
29,205
32,010
Hyper Beam150 · 90%
19,500
21,750
26,550
29,100
Heat Wave95 · 90%
18,525
20,662
25,222
27,645
Flamethrower90 · 100%
17,550
19,575
23,895
26,190
Psychic90 · 100%
17,550
19,575
23,895
26,190
Expanding Force80 · 100%
15,600
17,400
21,240
23,280
Focus Blast120 · 70%
15,600
17,400
21,240
23,280
Lava Plume80 · 100%
15,600
17,400
21,240
23,280
Meteor Beam120 · 90%
15,600
17,400
21,240
23,280
Psyshock80 · 100%
15,600
17,400
21,240
23,280
Solar Beam120 · 100%
15,600
17,400
21,240
23,280
Flare Blitz120 · 100%
12,960
14,400
20,160
22,140
Mystical Fire75 · 100%
14,625
16,312
19,912
21,825
Energy Ball90 · 100%
11,700
13,050
15,930
17,460
Dragon Pulse85 · 100%
11,050
12,325
15,045
16,490
Aura Sphere80 ·
10,400
11,600
14,160
15,520
Dark Pulse80 · 100%
10,400
11,600
14,160
15,520
Shadow Ball80 · 100%
10,400
11,600
14,160
15,520
Flash Cannon80 · 100%
10,400
11,600
14,160
15,520
Scorching Sands70 · 100%
9,100
10,150
12,390
13,580
Fire Spin35 · 85%
6,825
7,612
9,292
10,185
Clear Smog50 ·
6,500
7,250
8,850
9,700
Weather Ball50 · 100%
6,500
7,250
8,850
9,700
Flame Charge50 · 100%
5,400
6,000
8,400
9,225
Facade70 · 100%
5,040
5,600
7,840
8,610
Acid Spray40 · 100%
5,200
5,800
7,080
7,760
Stored Power20 · 100%
3,900
4,350
5,310
5,820
Ally Switch

User and ally swap positions; using again can fail.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Iron Defense

Raises the user's Defense by 2.

Light Screen

For 5 turns, special damage to allies is halved.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Sleep Talk

User must be asleep. Uses another known move.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wide Guard

Protects allies from multi-target moves this turn.

Will-O-Wisp85%

Burns the target.

Disable100%

For 4 turns, disables the target's last move used.

Spite100%

Lowers the PP of the target's last move by 4.