Azumarill
User recovers 1/16 max HP per turn.
User loses 50% max HP. Maximizes Attack.
Raises the user's Sp. Def by 2.
Lowers the target's Attack by 2.
Uses the last move used in the battle.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Lowers the target's Sp. Def by 2.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
5 turns. Can't status,-Dragon power vs grounded.
All active Pokemon will faint in 3 turns.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
For 5 turns, snow falls. Ice: 1.5x Def.
Changes the target's type to Water.
User takes 1/4 its max HP to put in a substitute.
Lowers the target's Attack and Defense by 1.