Banette-Mega
Raises the user's Sp. Atk and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Confuses the target.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
User replaces its Ability with the target's.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Raises the target's Attack by 2 and confuses it.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Target can't select the same move twice in a row.
Burns the target.
For 4 turns, disables the target's last move used.
Lowers the PP of the target's last move by 4.