Bellibolt
Bellibolt
Weak to
Resists
Base stats
Rank downRank up
H
109
A
64
0
B
91
0
C
103
0
D
83
0
S
45
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
44,321
BASE
49,693
HIGH
75,153
MAX
82,510
Special bulk
MIN
41,187
BASE
46,111
HIGH
70,948
MAX
77,781
Speed
MIN
58
BASE
65
HIGH
97
MAX
106
Movessorted by max damage
Zap Cannon120 · 50%
19,800
22,140
27,900
30,600
Thunder110 · 70%
18,150
20,295
25,575
28,050
Hyper Beam150 · 90%
16,500
18,450
23,250
25,500
Thunderbolt90 · 100%
14,850
16,605
20,925
22,950
Discharge80 · 100%
13,200
14,760
18,600
20,400
Giga Impact150 · 90%
11,250
12,600
17,400
19,050
Supercell Slam100 · 95%
11,250
12,600
17,400
19,050
Volt Switch70 · 100%
11,550
12,915
16,275
17,850
Wild Charge90 · 100%
10,125
11,340
15,660
17,145
Parabolic Charge65 · 100%
10,725
11,992
15,112
16,575
Hyper Voice90 · 100%
9,900
11,070
13,950
15,300
Muddy Water90 · 85%
9,900
11,070
13,950
15,300
Electroweb55 · 95%
9,075
10,147
12,787
14,025
Charge Beam50 · 90%
8,250
9,225
11,625
12,750
Water Pulse60 · 100%
6,600
7,380
9,300
10,200
Mud Shot55 · 95%
6,050
6,765
8,525
9,350
Sucker Punch70 · 100%
5,250
5,880
8,120
8,890
Chilling Water50 · 100%
5,500
6,150
7,750
8,500
Weather Ball50 · 100%
5,500
6,150
7,750
8,500
Acid Spray40 · 100%
4,400
4,920
6,200
6,800
Mud-Slap20 · 100%
2,200
2,460
3,100
3,400
Charge—
+1 SpD, user's next Electric move 2x power.
Confuse Ray100%
Confuses the target.
Eerie Impulse100%
Lowers the target's Sp. Atk by 2.
Electric Terrain—
5 turns. Grounded: +Electric power, can't sleep.
Endure—
User survives attacks this turn with at least 1 HP.
Light Screen—
For 5 turns, special damage to allies is halved.
Protect—
Prevents moves from affecting the user this turn.
Rain Dance—
For 5 turns, heavy rain powers Water moves.
Reflect—
For 5 turns, physical damage to allies is halved.
Rest—
User sleeps 2 turns and restores HP and status.
Sleep Talk—
User must be asleep. Uses another known move.
Slack Off—
Heals the user by 50% of its max HP.
Soak100%
Changes the target's type to Water.
Substitute—
User takes 1/4 its max HP to put in a substitute.
Thunder Wave90%
Paralyzes the target.
Toxic90%
Badly poisons the target. Poison types can't miss.