Camerupt-Mega
Raises the user's Sp. Def by 2.
Lowers the target's Attack by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
User survives attacks this turn with at least 1 HP.
Raises the user's critical hit ratio by 2.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
One adjacent ally's move power is 1.5x this turn.
Raises the user's and ally's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Heals the user based on uses of Stockpile.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Puts the target to sleep after 1 turn.
Burns the target.