Ceruledge
User and ally swap positions; using again can fail.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Attack and Defense by 1.
Confuses the target.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Protects allies from priority attacks this turn.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Burns the target.
For 4 turns, disables the target's last move used.
Lowers the PP of the target's last move by 4.