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Chesnaught-Mega

Chesnaught-Mega
Weak to
×4
Resists
Base stats
Rank downRank up
H
88
A
137
0
B
172
0
C
74
0
D
115
0
S
44
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
68,214
BASE
76,145
HIGH
106,277
MAX
116,715
Special bulk
MIN
47,987
BASE
53,540
HIGH
79,233
MAX
86,824
Speed
MIN
57
BASE
64
HIGH
96
MAX
105
Movessorted by max damage
Focus Punch150 · 100%
31,725
35,325
42,525
46,575
Close Combat120 · 100%
25,380
28,260
34,020
37,260
Superpower120 · 100%
25,380
28,260
34,020
37,260
Wood Hammer120 · 100%
25,380
28,260
34,020
37,260
Giga Impact150 · 90%
21,150
23,550
28,350
31,050
Frenzy Plant150 · 90%
18,900
21,150
28,350
31,050
Hammer Arm100 · 90%
21,150
23,550
28,350
31,050
Leaf Storm130 · 90%
16,380
18,330
24,570
26,910
Steel Roller130 · 100%
18,330
20,410
24,570
26,910
Body Press80 · 100%
16,920
18,840
22,680
24,840
Double-Edge120 · 100%
16,920
18,840
22,680
24,840
Focus Blast120 · 70%
15,120
16,920
22,680
24,840
Solar Beam120 · 100%
15,120
16,920
22,680
24,840
Seed Bomb80 · 100%
16,920
18,840
22,680
24,840
Brick Break75 · 100%
15,862
17,662
21,262
23,287
Drain Punch75 · 100%
15,862
17,662
21,262
23,287
Earthquake100 · 100%
14,100
15,700
18,900
20,700
Iron Tail100 · 75%
14,100
15,700
18,900
20,700
Hyper Beam150 · 90%
12,600
14,100
18,900
20,700
Stone Edge100 · 80%
14,100
15,700
18,900
20,700
Low Sweep65 · 100%
13,747
15,307
18,427
20,182
High Horsepower95 · 95%
13,395
14,915
17,955
19,665
Energy Ball90 · 100%
11,340
12,690
17,010
18,630
Body Slam85 · 100%
11,985
13,345
16,065
17,595
Grassy Glide55 · 100%
11,632
12,952
15,592
17,077
Crunch80 · 100%
11,280
12,560
15,120
16,560
Dig80 · 100%
11,280
12,560
15,120
16,560
Dragon Claw80 · 100%
11,280
12,560
15,120
16,560
Iron Head80 · 100%
11,280
12,560
15,120
16,560
Poison Jab80 · 100%
11,280
12,560
15,120
16,560
Zen Headbutt80 · 90%
11,280
12,560
15,120
16,560
Giga Drain75 · 100%
9,450
10,575
14,175
15,525
Rock Slide75 · 90%
10,575
11,775
14,175
15,525
Stomping Tantrum75 · 100%
10,575
11,775
14,175
15,525
Thunder Punch75 · 100%
10,575
11,775
14,175
15,525
Trailblaze50 · 100%
10,575
11,775
14,175
15,525
Facade70 · 100%
9,870
10,990
13,230
14,490
Shadow Claw70 · 100%
9,870
10,990
13,230
14,490
Knock Off65 · 100%
9,165
10,205
12,285
13,455
Bite60 · 100%
8,460
9,420
11,340
12,420
Aerial Ace60 ·
8,460
9,420
11,340
12,420
Bulldoze60 · 100%
8,460
9,420
11,340
12,420
Rock Tomb60 · 95%
8,460
9,420
11,340
12,420
Sludge Bomb90 · 100%
7,560
8,460
11,340
12,420
Payback50 · 100%
7,050
7,850
9,450
10,350
Smack Down50 · 100%
7,050
7,850
9,450
10,350
Round60 · 100%
5,040
5,640
7,560
8,280
Bullet Seed25 · 100%
5,287
5,887
7,087
7,762
Mud Shot55 · 95%
4,620
5,170
6,930
7,590
Snore50 · 100%
4,200
4,700
6,300
6,900
Feint30 · 100%
4,230
4,710
5,670
6,210
Pin Missile25 · 95%
3,525
3,925
4,725
5,175
Mud-Slap20 · 100%
1,680
1,880
2,520
2,760
Belly Drum

User loses 50% max HP. Maximizes Attack.

Curse

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Bulk Up

Raises the user's Attack and Defense by 1.

Coaching

Raises an ally's Attack and Defense by 1.

Endure

User survives attacks this turn with at least 1 HP.

Growth

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Iron Defense

Raises the user's Defense by 2.

Leech Seed90%

1/8 of target's HP is restored to user every turn.

Pain Split

Shares HP of user and target equally.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Roar

Forces the target to switch to a random ally.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Spikes

Hurts grounded foes on switch-in. Max 3 layers.

Scary Face100%

Lowers the target's Speed by 2.

Spiky Shield

Protects from moves. Contact: loses 1/8 max HP.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Raises the user's Attack by 2.

Synthesis

Heals the user by a weather-dependent amount.

Taunt100%

Target can't use status moves its next 3 turns.

Wide Guard

Protects allies from multi-target moves this turn.

Grassy Terrain

5 turns. Grounded: +Grass power, +1/16 max HP.