Chesnaught-Mega
User loses 50% max HP. Maximizes Attack.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
User survives attacks this turn with at least 1 HP.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Defense by 2.
1/8 of target's HP is restored to user every turn.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
Protects allies from priority attacks this turn.
User must be asleep. Uses another known move.
Hurts grounded foes on switch-in. Max 3 layers.
Lowers the target's Speed by 2.
Protects from moves. Contact: loses 1/8 max HP.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Target can't use status moves its next 3 turns.
Protects allies from multi-target moves this turn.
5 turns. Grounded: +Grass power, +1/16 max HP.