Clefable
The target makes its move right after the user.
Raises the user's Sp. Def by 2.
User switches, passing stat changes and more.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Raises the user's Defense and Sp. Def by 1.
Uses the last move used in the battle.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Lowers the target's Sp. Def by 2.
The foes' moves target the user on the turn used.
5 turns: no Ground immunities, 1.67x accuracy.
User faints. Next hurt Pokemon is fully healed.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
No foe can use any move known by the user.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
5 turns. Can't status,-Dragon power vs grounded.
Heals the user by a weather-dependent amount.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Causes the target to become confused.
Paralyzes the target.
User switches its held item with the target's.
For 5 turns, all Defense and Sp. Def stats switch.
Next turn, 50% of the user's max HP is restored.
For 5 turns, protects user's party from status.
Lowers the target's Attack and Defense by 1.