Corviknight
Raises the user's Speed by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Raises the user's Attack and Defense by 1.
-1 evasion; ends user and target hazards/terrain.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
Lowers the target's Attack by 2.
Raises the user's critical hit ratio by 2.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
Lowers the target's Sp. Def by 2.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Heals 50% HP. Flying-type removed 'til turn ends.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
For 4 turns, allies' Speed is doubled.
Target can't use status moves its next 3 turns.
Raises the target's Attack by 2 and confuses it.
Lowers the PP of the target's last move by 4.