PokeSearch

Dragonite

Dragonite
Weak to
×4
Resists
Immune to
Base stats
Rank downRank up
H
91
A
134
0
B
95
0
C
100
0
D
100
0
S
80
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
41,600
BASE
46,447
HIGH
70,817
MAX
77,562
Special bulk
MIN
43,620
BASE
48,467
HIGH
73,226
MAX
80,452
Speed
MIN
90
BASE
100
HIGH
132
MAX
145
Movessorted by max damage
Outrage120 · 100%
24,840
27,720
33,480
36,720
Draco Meteor130 · 90%
21,060
23,400
29,640
32,565
Dragon Rush100 · 75%
20,700
23,100
27,900
30,600
Giga Impact150 · 90%
20,700
23,100
27,900
30,600
Focus Punch150 · 100%
20,700
23,100
27,900
30,600
Hurricane110 · 70%
17,820
19,800
25,080
27,555
Fly90 · 95%
18,630
20,790
25,110
27,540
Hyper Beam150 · 90%
16,200
18,000
22,800
25,050
Dragon Claw80 · 100%
16,560
18,480
22,320
24,480
Mega Kick120 · 75%
16,560
18,480
22,320
24,480
Superpower120 · 100%
16,560
18,480
22,320
24,480
Dragon Pulse85 · 100%
13,770
15,300
19,380
21,292
Earthquake100 · 100%
13,800
15,400
18,600
20,400
Iron Tail100 · 75%
13,800
15,400
18,600
20,400
Stone Edge100 · 80%
13,800
15,400
18,600
20,400
Focus Blast120 · 70%
12,960
14,400
18,240
20,040
Air Slash75 · 95%
12,150
13,500
17,100
18,787
Blizzard110 · 70%
11,880
13,200
16,720
18,370
Fire Blast110 · 85%
11,880
13,200
16,720
18,370
Hydro Pump110 · 80%
11,880
13,200
16,720
18,370
Thunder110 · 70%
11,880
13,200
16,720
18,370
Aqua Tail90 · 90%
12,420
13,860
16,740
18,360
Aerial Ace60 ·
12,420
13,860
16,740
18,360
Dragon Tail60 · 90%
12,420
13,860
16,740
18,360
Breaking Swipe60 · 100%
12,420
13,860
16,740
18,360
Body Slam85 · 100%
11,730
13,090
15,810
17,340
Body Press80 · 100%
11,040
12,320
14,880
16,320
Extreme Speed80 · 100%
11,040
12,320
14,880
16,320
Dive80 · 100%
11,040
12,320
14,880
16,320
Ice Spinner80 · 100%
11,040
12,320
14,880
16,320
Iron Head80 · 100%
11,040
12,320
14,880
16,320
Waterfall80 · 100%
11,040
12,320
14,880
16,320
Heat Wave95 · 90%
10,260
11,400
14,440
15,865
Brick Break75 · 100%
10,350
11,550
13,950
15,300
Fire Punch75 · 100%
10,350
11,550
13,950
15,300
Ice Punch75 · 100%
10,350
11,550
13,950
15,300
Rock Slide75 · 90%
10,350
11,550
13,950
15,300
Stomping Tantrum75 · 100%
10,350
11,550
13,950
15,300
Thunder Punch75 · 100%
10,350
11,550
13,950
15,300
Air Cutter60 · 95%
9,720
10,800
13,680
15,030
Flamethrower90 · 100%
9,720
10,800
13,680
15,030
Ice Beam90 · 100%
9,720
10,800
13,680
15,030
Surf90 · 100%
9,720
10,800
13,680
15,030
Thunderbolt90 · 100%
9,720
10,800
13,680
15,030
Facade70 · 100%
9,660
10,780
13,020
14,280
Steel Wing70 · 90%
9,660
10,780
13,020
14,280
Bulldoze60 · 100%
8,280
9,240
11,160
12,240
Brutal Swing60 · 100%
8,280
9,240
11,160
12,240
Rock Tomb60 · 95%
8,280
9,240
11,160
12,240
Round60 · 100%
6,480
7,200
9,120
10,020
Water Pulse60 · 100%
6,480
7,200
9,120
10,020
Icy Wind55 · 95%
5,940
6,600
8,360
9,185
Chilling Water50 · 100%
5,400
6,000
7,600
8,350
Snore50 · 100%
5,400
6,000
7,600
8,350
Weather Ball50 · 100%
5,400
6,000
7,600
8,350
Aqua Jet40 · 100%
5,520
6,160
7,440
8,160
Scale Shot25 · 90%
5,175
5,775
6,975
7,650
Fire Spin35 · 85%
3,780
4,200
5,320
5,845
Wrap15 · 90%
2,070
2,310
2,790
3,060
Agility

Raises the user's Speed by 2.

Dragon Dance

Raises the user's Attack and Speed by 1.

Endure

User survives attacks this turn with at least 1 HP.

Dragon Cheer

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Haze

Eliminates all stat changes.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Light Screen

For 5 turns, special damage to allies is halved.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Rest

User sleeps 2 turns and restores HP and status.

Roar

Forces the target to switch to a random ally.

Roost

Heals 50% HP. Flying-type removed 'til turn ends.

Sandstorm

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

User must be asleep. Uses another known move.

Snowscape

For 5 turns, snow falls. Ice: 1.5x Def.

Scary Face100%

Lowers the target's Speed by 2.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Tailwind

For 4 turns, allies' Speed is doubled.

Thunder Wave90%

Paralyzes the target.

Whirlwind

Forces the target to switch to a random ally.

Safeguard

For 5 turns, protects user's party from status.