Espeon
Lowers the target's Attack by 1.
User switches, passing stat changes and more.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Confuses the target.
Uses the last move used in the battle.
Prevents moves from affecting the user this turn.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
Raises the user's critical hit ratio by 2.
5 turns: no Ground immunities, 1.67x accuracy.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Heals the user by a weather-dependent amount.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Forces the target to switch to a random ally.
Swaps Attack and Sp. Atk stat stages with target.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Puts the target to sleep after 1 turn.
Next turn, 50% of the user's max HP is restored.
For 5 turns, protects user's party from status.
Lowers the target's Attack and Defense by 1.