PokeSearch

Gallade

Gallade
Weak to
Resists
Base stats
Rank downRank up
H
68
A
125
0
B
65
0
C
65
0
D
115
0
S
80
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
26,442
BASE
29,574
HIGH
49,817
MAX
54,501
Special bulk
MIN
42,099
BASE
46,970
HIGH
71,107
MAX
77,919
Speed
MIN
90
BASE
100
HIGH
132
MAX
145
Movessorted by max damage
Focus Punch150 · 100%
29,250
32,625
39,825
43,650
Close Combat120 · 100%
23,400
26,100
31,860
34,920
Giga Impact150 · 90%
19,500
21,750
26,550
29,100
Sacred Sword90 · 100%
17,550
19,575
23,895
26,190
Solar Blade125 · 100%
16,250
18,125
22,125
24,250
Mega Kick120 · 75%
15,600
17,400
21,240
23,280
Zen Headbutt80 · 90%
15,600
17,400
21,240
23,280
Focus Blast120 · 70%
13,680
15,300
21,060
23,040
Future Sight120 · 100%
13,680
15,300
21,060
23,040
Brick Break75 · 100%
14,625
16,312
19,912
21,825
Drain Punch75 · 100%
14,625
16,312
19,912
21,825
Psycho Cut70 · 100%
13,650
15,225
18,585
20,370
Earthquake100 · 100%
13,000
14,500
17,700
19,400
Stone Edge100 · 80%
13,000
14,500
17,700
19,400
Hyper Beam150 · 90%
11,400
12,750
17,550
19,200
Low Sweep65 · 100%
12,675
14,137
17,257
18,915
Upper Hand65 · 100%
12,675
14,137
17,257
18,915
Leaf Blade90 · 100%
11,700
13,050
15,930
17,460
Psychic90 · 100%
10,260
11,475
15,795
17,280
Body Slam85 · 100%
11,050
12,325
15,045
16,490
Poison Jab80 · 100%
10,400
11,600
14,160
15,520
Throat Chop80 · 100%
10,400
11,600
14,160
15,520
X-Scissor80 · 100%
10,400
11,600
14,160
15,520
Aura Sphere80 ·
9,120
10,200
14,040
15,360
Expanding Force80 · 100%
9,120
10,200
14,040
15,360
Psyshock80 · 100%
9,120
10,200
14,040
15,360
Fire Punch75 · 100%
9,750
10,875
13,275
14,550
Ice Punch75 · 100%
9,750
10,875
13,275
14,550
Rock Slide75 · 90%
9,750
10,875
13,275
14,550
Thunder Punch75 · 100%
9,750
10,875
13,275
14,550
Aqua Cutter70 · 100%
9,100
10,150
12,390
13,580
Facade70 · 100%
9,100
10,150
12,390
13,580
Night Slash70 · 100%
9,100
10,150
12,390
13,580
Shadow Claw70 · 100%
9,100
10,150
12,390
13,580
Knock Off65 · 100%
8,450
9,425
11,505
12,610
Aerial Ace60 ·
7,800
8,700
10,620
11,640
Bulldoze60 · 100%
7,800
8,700
10,620
11,640
Rock Tomb60 · 95%
7,800
8,700
10,620
11,640
Thief60 · 100%
7,800
8,700
10,620
11,640
Energy Ball90 · 100%
6,840
7,650
10,530
11,520
Hyper Voice90 · 100%
6,840
7,650
10,530
11,520
Thunderbolt90 · 100%
6,840
7,650
10,530
11,520
Alluring Voice80 · 100%
6,080
6,800
9,360
10,240
Dazzling Gleam80 · 100%
6,080
6,800
9,360
10,240
Shadow Ball80 · 100%
6,080
6,800
9,360
10,240
Air Slash75 · 95%
5,700
6,375
8,775
9,600
Mystical Fire75 · 100%
5,700
6,375
8,775
9,600
Hex65 · 100%
4,940
5,525
7,605
8,320
Shadow Sneak40 · 100%
5,200
5,800
7,080
7,760
Round60 · 100%
4,560
5,100
7,020
7,680
Vacuum Wave40 · 100%
4,560
5,100
7,020
7,680
Icy Wind55 · 95%
4,180
4,675
6,435
7,040
Charge Beam50 · 90%
3,800
4,250
5,850
6,400
Draining Kiss50 · 100%
3,800
4,250
5,850
6,400
Snore50 · 100%
3,800
4,250
5,850
6,400
Feint30 · 100%
3,900
4,350
5,310
5,820
Triple Axel20 · 90%
2,600
2,900
3,540
3,880
Stored Power20 · 100%
2,280
2,550
3,510
3,840
Agility

Raises the user's Speed by 2.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Charm100%

Lowers the target's Attack by 2.

Bulk Up

Raises the user's Attack and Defense by 1.

Coaching

Raises an ally's Attack and Defense by 1.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Encore100%

Target repeats its last move for its next 3 turns.

Heal Pulse

Heals the target by 50% of its max HP.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Hypnosis60%

Causes the target to fall asleep.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Life Dew

Heals the user and its allies by 1/4 their max HP.

Light Screen

For 5 turns, special damage to allies is halved.

Mean Look

Prevents the target from switching out.

Memento100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Misty Terrain

5 turns. Can't status,-Dragon power vs grounded.

Pain Split

Shares HP of user and target equally.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Raises the user's Attack by 2.

Taunt100%

Target can't use status moves its next 3 turns.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wide Guard

Protects allies from multi-target moves this turn.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Will-O-Wisp85%

Burns the target.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.