PokeSearch

Gallade-Mega

Gallade-Mega
Weak to
Resists
Base stats
Rank downRank up
H
68
A
165
0
B
95
0
C
65
0
D
115
0
S
110
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
35,836
BASE
40,012
HIGH
62,591
MAX
68,552
Special bulk
MIN
42,099
BASE
46,970
HIGH
71,107
MAX
77,919
Speed
MIN
117
BASE
130
HIGH
162
MAX
178
Movessorted by max damage
Focus Punch150 · 100%
37,350
41,625
48,825
53,550
Close Combat120 · 100%
29,880
33,300
39,060
42,840
Giga Impact150 · 90%
24,900
27,750
32,550
35,700
Sacred Sword90 · 100%
22,410
24,975
29,295
32,130
Solar Blade125 · 100%
20,750
23,125
27,125
29,750
Mega Kick120 · 75%
19,920
22,200
26,040
28,560
Zen Headbutt80 · 90%
19,920
22,200
26,040
28,560
Brick Break75 · 100%
18,675
20,812
24,412
26,775
Drain Punch75 · 100%
18,675
20,812
24,412
26,775
Psycho Cut70 · 100%
17,430
19,425
22,785
24,990
Earthquake100 · 100%
16,600
18,500
21,700
23,800
Stone Edge100 · 80%
16,600
18,500
21,700
23,800
Low Sweep65 · 100%
16,185
18,037
21,157
23,205
Upper Hand65 · 100%
16,185
18,037
21,157
23,205
Focus Blast120 · 70%
13,680
15,300
21,060
23,040
Future Sight120 · 100%
13,680
15,300
21,060
23,040
Leaf Blade90 · 100%
14,940
16,650
19,530
21,420
Body Slam85 · 100%
14,110
15,725
18,445
20,230
Hyper Beam150 · 90%
11,400
12,750
17,550
19,200
Poison Jab80 · 100%
13,280
14,800
17,360
19,040
Throat Chop80 · 100%
13,280
14,800
17,360
19,040
X-Scissor80 · 100%
13,280
14,800
17,360
19,040
Fire Punch75 · 100%
12,450
13,875
16,275
17,850
Ice Punch75 · 100%
12,450
13,875
16,275
17,850
Rock Slide75 · 90%
12,450
13,875
16,275
17,850
Thunder Punch75 · 100%
12,450
13,875
16,275
17,850
Psychic90 · 100%
10,260
11,475
15,795
17,280
Aqua Cutter70 · 100%
11,620
12,950
15,190
16,660
Facade70 · 100%
11,620
12,950
15,190
16,660
Night Slash70 · 100%
11,620
12,950
15,190
16,660
Shadow Claw70 · 100%
11,620
12,950
15,190
16,660
Knock Off65 · 100%
10,790
12,025
14,105
15,470
Aura Sphere80 ·
9,120
10,200
14,040
15,360
Expanding Force80 · 100%
9,120
10,200
14,040
15,360
Psyshock80 · 100%
9,120
10,200
14,040
15,360
Aerial Ace60 ·
9,960
11,100
13,020
14,280
Bulldoze60 · 100%
9,960
11,100
13,020
14,280
Rock Tomb60 · 95%
9,960
11,100
13,020
14,280
Thief60 · 100%
9,960
11,100
13,020
14,280
Energy Ball90 · 100%
6,840
7,650
10,530
11,520
Hyper Voice90 · 100%
6,840
7,650
10,530
11,520
Thunderbolt90 · 100%
6,840
7,650
10,530
11,520
Alluring Voice80 · 100%
6,080
6,800
9,360
10,240
Dazzling Gleam80 · 100%
6,080
6,800
9,360
10,240
Shadow Ball80 · 100%
6,080
6,800
9,360
10,240
Air Slash75 · 95%
5,700
6,375
8,775
9,600
Mystical Fire75 · 100%
5,700
6,375
8,775
9,600
Shadow Sneak40 · 100%
6,640
7,400
8,680
9,520
Hex65 · 100%
4,940
5,525
7,605
8,320
Round60 · 100%
4,560
5,100
7,020
7,680
Vacuum Wave40 · 100%
4,560
5,100
7,020
7,680
Feint30 · 100%
4,980
5,550
6,510
7,140
Icy Wind55 · 95%
4,180
4,675
6,435
7,040
Charge Beam50 · 90%
3,800
4,250
5,850
6,400
Draining Kiss50 · 100%
3,800
4,250
5,850
6,400
Snore50 · 100%
3,800
4,250
5,850
6,400
Triple Axel20 · 90%
3,320
3,700
4,340
4,760
Stored Power20 · 100%
2,280
2,550
3,510
3,840
Agility

Raises the user's Speed by 2.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Charm100%

Lowers the target's Attack by 2.

Bulk Up

Raises the user's Attack and Defense by 1.

Coaching

Raises an ally's Attack and Defense by 1.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Encore100%

Target repeats its last move for its next 3 turns.

Heal Pulse

Heals the target by 50% of its max HP.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Hypnosis60%

Causes the target to fall asleep.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Life Dew

Heals the user and its allies by 1/4 their max HP.

Light Screen

For 5 turns, special damage to allies is halved.

Mean Look

Prevents the target from switching out.

Memento100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Misty Terrain

5 turns. Can't status,-Dragon power vs grounded.

Pain Split

Shares HP of user and target equally.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Raises the user's Attack by 2.

Taunt100%

Target can't use status moves its next 3 turns.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wide Guard

Protects allies from multi-target moves this turn.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Will-O-Wisp85%

Burns the target.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.