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Gardevoir

Gardevoir
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
68
A
65
0
B
65
0
C
125
0
D
115
0
S
80
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
26,442
BASE
29,574
HIGH
49,817
MAX
54,501
Special bulk
MIN
42,099
BASE
46,970
HIGH
71,107
MAX
77,919
Speed
MIN
90
BASE
100
HIGH
132
MAX
145
Movessorted by max damage
Future Sight120 · 100%
23,400
26,100
31,860
34,920
Hyper Beam150 · 90%
19,500
21,750
26,550
29,100
Misty Explosion100 · 100%
19,500
21,750
26,550
29,100
Moonblast95 · 100%
18,525
20,662
25,222
27,645
Psychic90 · 100%
17,550
19,575
23,895
26,190
Alluring Voice80 · 100%
15,600
17,400
21,240
23,280
Dazzling Gleam80 · 100%
15,600
17,400
21,240
23,280
Expanding Force80 · 100%
15,600
17,400
21,240
23,280
Focus Blast120 · 70%
15,600
17,400
21,240
23,280
Psyshock80 · 100%
15,600
17,400
21,240
23,280
Psychic Noise75 · 100%
14,625
16,312
19,912
21,825
Giga Impact150 · 90%
11,400
12,750
17,550
19,200
Energy Ball90 · 100%
11,700
13,050
15,930
17,460
Hyper Voice90 · 100%
11,700
13,050
15,930
17,460
Thunderbolt90 · 100%
11,700
13,050
15,930
17,460
Aura Sphere80 ·
10,400
11,600
14,160
15,520
Shadow Ball80 · 100%
10,400
11,600
14,160
15,520
Zen Headbutt80 · 90%
9,120
10,200
14,040
15,360
Draining Kiss50 · 100%
9,750
10,875
13,275
14,550
Mystical Fire75 · 100%
9,750
10,875
13,275
14,550
Round60 · 100%
7,800
8,700
10,620
11,640
Body Slam85 · 100%
6,460
7,225
9,945
10,880
Icy Wind55 · 95%
7,150
7,975
9,735
10,670
Charge Beam50 · 90%
6,500
7,250
8,850
9,700
Snore50 · 100%
6,500
7,250
8,850
9,700
Fire Punch75 · 100%
5,700
6,375
8,775
9,600
Ice Punch75 · 100%
5,700
6,375
8,775
9,600
Thunder Punch75 · 100%
5,700
6,375
8,775
9,600
Facade70 · 100%
5,320
5,950
8,190
8,960
Knock Off65 · 100%
4,940
5,525
7,605
8,320
Vacuum Wave40 · 100%
5,200
5,800
7,080
7,760
Thief60 · 100%
4,560
5,100
7,020
7,680
Stored Power20 · 100%
3,900
4,350
5,310
5,820
Shadow Sneak40 · 100%
3,040
3,400
4,680
5,120
Triple Axel20 · 90%
1,520
1,700
2,340
2,560
Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Charm100%

Lowers the target's Attack by 2.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Encore100%

Target repeats its last move for its next 3 turns.

Gravity

5 turns: no Ground immunities, 1.67x accuracy.

Healing Wish

User faints. Next hurt Pokemon is fully healed.

Heal Pulse

Heals the target by 50% of its max HP.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Hypnosis60%

Causes the target to fall asleep.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Life Dew

Heals the user and its allies by 1/4 their max HP.

Light Screen

For 5 turns, special damage to allies is halved.

Mean Look

Prevents the target from switching out.

Memento100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Misty Terrain

5 turns. Can't status,-Dragon power vs grounded.

Pain Split

Shares HP of user and target equally.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Swagger85%

Raises the target's Attack by 2 and confuses it.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Will-O-Wisp85%

Burns the target.

Wish

Next turn, 50% of the user's max HP is restored.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.