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Gardevoir-Mega

Gardevoir-Mega
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
68
A
85
0
B
65
0
C
165
0
D
135
0
S
100
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
26,442
BASE
29,574
HIGH
49,817
MAX
54,501
Special bulk
MIN
48,362
BASE
53,929
HIGH
79,622
MAX
87,287
Speed
MIN
108
BASE
120
HIGH
152
MAX
167
Movessorted by max damage
Future Sight120 · 100%
29,880
33,300
39,060
42,840
Hyper Beam150 · 90%
24,900
27,750
32,550
35,700
Misty Explosion100 · 100%
24,900
27,750
32,550
35,700
Moonblast95 · 100%
23,655
26,362
30,922
33,915
Psychic90 · 100%
22,410
24,975
29,295
32,130
Alluring Voice80 · 100%
19,920
22,200
26,040
28,560
Dazzling Gleam80 · 100%
19,920
22,200
26,040
28,560
Expanding Force80 · 100%
19,920
22,200
26,040
28,560
Focus Blast120 · 70%
19,920
22,200
26,040
28,560
Psyshock80 · 100%
19,920
22,200
26,040
28,560
Psychic Noise75 · 100%
18,675
20,812
24,412
26,775
Giga Impact150 · 90%
14,100
15,750
20,550
22,500
Energy Ball90 · 100%
14,940
16,650
19,530
21,420
Hyper Voice90 · 100%
14,940
16,650
19,530
21,420
Thunderbolt90 · 100%
14,940
16,650
19,530
21,420
Aura Sphere80 ·
13,280
14,800
17,360
19,040
Shadow Ball80 · 100%
13,280
14,800
17,360
19,040
Zen Headbutt80 · 90%
11,280
12,600
16,440
18,000
Draining Kiss50 · 100%
12,450
13,875
16,275
17,850
Mystical Fire75 · 100%
12,450
13,875
16,275
17,850
Round60 · 100%
9,960
11,100
13,020
14,280
Icy Wind55 · 95%
9,130
10,175
11,935
13,090
Body Slam85 · 100%
7,990
8,925
11,645
12,750
Charge Beam50 · 90%
8,300
9,250
10,850
11,900
Snore50 · 100%
8,300
9,250
10,850
11,900
Fire Punch75 · 100%
7,050
7,875
10,275
11,250
Ice Punch75 · 100%
7,050
7,875
10,275
11,250
Thunder Punch75 · 100%
7,050
7,875
10,275
11,250
Facade70 · 100%
6,580
7,350
9,590
10,500
Knock Off65 · 100%
6,110
6,825
8,905
9,750
Vacuum Wave40 · 100%
6,640
7,400
8,680
9,520
Thief60 · 100%
5,640
6,300
8,220
9,000
Stored Power20 · 100%
4,980
5,550
6,510
7,140
Shadow Sneak40 · 100%
3,760
4,200
5,480
6,000
Triple Axel20 · 90%
1,880
2,100
2,740
3,000
Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Charm100%

Lowers the target's Attack by 2.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Encore100%

Target repeats its last move for its next 3 turns.

Gravity

5 turns: no Ground immunities, 1.67x accuracy.

Healing Wish

User faints. Next hurt Pokemon is fully healed.

Heal Pulse

Heals the target by 50% of its max HP.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Hypnosis60%

Causes the target to fall asleep.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Life Dew

Heals the user and its allies by 1/4 their max HP.

Light Screen

For 5 turns, special damage to allies is halved.

Mean Look

Prevents the target from switching out.

Memento100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Misty Terrain

5 turns. Can't status,-Dragon power vs grounded.

Pain Split

Shares HP of user and target equally.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Swagger85%

Raises the target's Attack by 2 and confuses it.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Will-O-Wisp85%

Burns the target.

Wish

Next turn, 50% of the user's max HP is restored.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.