Garganacl
Prevents the target from switching out.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
User survives attacks this turn with at least 1 HP.
5 turns: no Ground immunities, 1.67x accuracy.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Defense by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Heals the user by 50% of its max HP.
Raises the user's Speed by 2.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Protects allies from multi-target moves this turn.