Glimmora-Mega
Raises the user's Defense by 2.
Confuses the target.
User survives attacks this turn with at least 1 HP.
Raises the user's Defense by 2.
For 5 turns, special damage to allies is halved.
Lowers target's Attack, Sp. Atk by 2. User faints.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Raises the user's Speed by 2.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Hurts grounded foes on switch-in. Max 3 layers.
Protects from moves. Contact: loses 1/8 max HP.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.