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Greninja

Greninja
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
72
A
95
0
B
67
0
C
103
0
D
71
0
S
122
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
27,897
BASE
31,116
HIGH
51,827
MAX
56,618
Special bulk
MIN
28,970
BASE
32,547
HIGH
53,569
MAX
58,795
Speed
MIN
127
BASE
142
HIGH
174
MAX
191
Movessorted by max damage
Hydro Cannon150 · 90%
24,750
27,675
34,875
38,250
Hydro Pump110 · 80%
18,150
20,295
25,575
28,050
Hyper Beam150 · 90%
16,500
18,450
23,250
25,500
Giga Impact150 · 90%
15,450
17,250
22,050
24,150
Surf90 · 100%
14,850
16,605
20,925
22,950
Liquidation85 · 100%
13,132
14,662
18,742
20,527
Dark Pulse80 · 100%
13,200
14,760
18,600
20,400
Dive80 · 100%
12,360
13,800
17,640
19,320
Gunk Shot120 · 80%
12,360
13,800
17,640
19,320
Waterfall80 · 100%
12,360
13,800
17,640
19,320
Blizzard110 · 70%
12,100
13,530
17,050
18,700
Night Slash70 · 100%
10,815
12,075
15,435
16,905
Sludge Wave95 · 100%
10,450
11,685
14,725
16,150
Ice Beam90 · 100%
9,900
11,070
13,950
15,300
Water Pulse60 · 100%
9,900
11,070
13,950
15,300
Brutal Swing60 · 100%
9,270
10,350
13,230
14,490
Flip Turn60 · 100%
9,270
10,350
13,230
14,490
Thief60 · 100%
9,270
10,350
13,230
14,490
Bounce85 · 85%
8,755
9,775
12,495
13,685
Extrasensory80 · 100%
8,800
9,840
12,400
13,600
Dig80 · 100%
8,240
9,200
11,760
12,880
Chilling Water50 · 100%
8,250
9,225
11,625
12,750
Brick Break75 · 100%
7,725
8,625
11,025
12,075
Ice Punch75 · 100%
7,725
8,625
11,025
12,075
Rock Slide75 · 90%
7,725
8,625
11,025
12,075
Facade70 · 100%
7,210
8,050
10,290
11,270
Skitter Smack70 · 90%
7,210
8,050
10,290
11,270
U-turn70 · 100%
7,210
8,050
10,290
11,270
Low Sweep65 · 100%
6,695
7,475
9,555
10,465
Upper Hand65 · 100%
6,695
7,475
9,555
10,465
Round60 · 100%
6,600
7,380
9,300
10,200
Aerial Ace60 ·
6,180
6,900
8,820
9,660
Rock Tomb60 · 95%
6,180
6,900
8,820
9,660
Icy Wind55 · 95%
6,050
6,765
8,525
9,350
Mud Shot55 · 95%
6,050
6,765
8,525
9,350
Acrobatics55 · 100%
5,665
6,325
8,085
8,855
Snore50 · 100%
5,500
6,150
7,750
8,500
Weather Ball50 · 100%
5,500
6,150
7,750
8,500
Smack Down50 · 100%
5,150
5,750
7,350
8,050
Trailblaze50 · 100%
5,150
5,750
7,350
8,050
Quick Attack40 · 100%
4,120
4,600
5,880
6,440
Shadow Sneak40 · 100%
4,120
4,600
5,880
6,440
Water Shuriken15 · 100%
2,475
2,767
3,487
3,825
Mud-Slap20 · 100%
2,200
2,460
3,100
3,400
Endure

User survives attacks this turn with at least 1 HP.

Double Team

Raises the user's evasiveness by 1.

Haze

Eliminates all stat changes.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Rest

User sleeps 2 turns and restores HP and status.

Role Play

User replaces its Ability with the target's.

Sleep Talk

User must be asleep. Uses another known move.

Snowscape

For 5 turns, snow falls. Ice: 1.5x Def.

Spikes

Hurts grounded foes on switch-in. Max 3 layers.

Substitute

User takes 1/4 its max HP to put in a substitute.

Switcheroo100%

User switches its held item with the target's.

Swords Dance

Raises the user's Attack by 2.

Taunt100%

Target can't use status moves its next 3 turns.

Toxic Spikes

Poisons grounded foes on switch-in. Max 2 layers.