Heliolisk
Raises the user's Speed by 2.
User and ally swap positions; using again can fail.
A target of the opposite gender gets infatuated.
+1 SpD, user's next Electric move 2x power.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Changes the target's move to Electric this turn.
Paralyzes the target.
For 5 turns, special damage to allies is halved.
Heals the user by a weather-dependent amount.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
User takes 1/2 its max HP to pass a substitute.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.