Houndoom-Mega
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
One adjacent ally's move power is 1.5x this turn.
Raises the user's and ally's Attack by 1.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
Raises the target's Attack by 2 and confuses it.
Badly poisons the target. Poison types can't miss.
Target can't select the same move twice in a row.
Burns the target.
Lowers the PP of the target's last move by 4.