Jolteon
Raises the user's Speed by 2.
Lowers the target's Attack by 1.
User switches, passing stat changes and more.
Raises the user's Sp. Atk and Sp. Def by 1.
+1 SpD, user's next Electric move 2x power.
Lowers the target's Attack by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Uses the last move used in the battle.
Prevents moves from affecting the user this turn.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
Raises the user's critical hit ratio by 2.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
Lowers the target's Sp. Def by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.
Puts the target to sleep after 1 turn.
Next turn, 50% of the user's max HP is restored.
Lowers the target's Attack and Defense by 1.