Kingambit
User survives attacks this turn with at least 1 HP.
Raises the user's Defense by 2.
Prevents the target from switching out.
Lowers the target's Sp. Def by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Protects allies from priority attacks this turn.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Paralyzes the target.
Target can't select the same move twice in a row.
Lowers the PP of the target's last move by 4.