Klefki
Raises the user's Sp. Atk and Sp. Def by 1.
User survives attacks this turn with at least 1 HP.
Prevents all Pokemon from switching next turn.
Raises the user's Defense by 2.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Lowers the target's Sp. Def by 2.
5 turns. Can't status,-Dragon power vs grounded.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
Restores the item the user last used.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Hurts grounded foes on switch-in. Max 3 layers.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User switches its held item with the target's.
Paralyzes the target.
Goes last. For 5 turns, turn order is reversed.
Target can't select the same move twice in a row.
For 5 turns, the user has immunity to Ground.
For 5 turns, protects user's party from status.