Kommo-o
User loses 50% max HP. Maximizes Attack.
A target of the opposite gender gets infatuated.
User loses 33% of its max HP. +1 to all stats.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
Raises the user's Attack and Speed by 1.
User survives attacks this turn with at least 1 HP.
Ally: Crit ratio +1, or +2 if ally is Dragon type.
One adjacent ally's move power is 1.5x this turn.
Raises the user's Defense by 2.
Lowers the target's Sp. Def by 2.
Lowers the target's Attack and Sp. Atk by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
Lowers the target's Defense by 2.
Hurts foes on switch-in. Factors Rock weakness.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.