Luxray
Raises the user's Speed by 2.
Lowers the target's Attack by 1.
+1 SpD, user's next Electric move 2x power.
Confuses the target.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
Raises the user's and ally's Attack by 1.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Forces the target to switch to a random ally.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Paralyzes the target.