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Medicham

Medicham
Weak to
Resists
Base stats
Rank downRank up
H
60
A
60
0
B
75
0
C
60
0
D
75
0
S
80
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
27,919
BASE
31,204
HIGH
51,603
MAX
56,479
Special bulk
MIN
27,919
BASE
31,204
HIGH
51,603
MAX
56,479
Speed
MIN
90
BASE
100
HIGH
132
MAX
145
Movessorted by max damage
Focus Punch150 · 100%
16,200
18,000
25,200
27,675
High Jump Kick130 · 90%
14,040
15,600
21,840
23,985
Axe Kick120 · 90%
12,960
14,400
20,160
22,140
Close Combat120 · 100%
12,960
14,400
20,160
22,140
Focus Blast120 · 70%
12,960
14,400
20,160
22,140
Dynamic Punch100 · 50%
10,800
12,000
16,800
18,450
Giga Impact150 · 90%
10,800
12,000
16,800
18,450
Hyper Beam150 · 90%
10,800
12,000
16,800
18,450
Psychic90 · 100%
9,720
10,800
15,120
16,605
Aura Sphere80 ·
8,640
9,600
13,440
14,760
Expanding Force80 · 100%
8,640
9,600
13,440
14,760
Mega Kick120 · 75%
8,640
9,600
13,440
14,760
Psyshock80 · 100%
8,640
9,600
13,440
14,760
Zen Headbutt80 · 90%
8,640
9,600
13,440
14,760
Brick Break75 · 100%
8,100
9,000
12,600
13,837
Drain Punch75 · 100%
8,100
9,000
12,600
13,837
Psycho Cut70 · 100%
7,560
8,400
11,760
12,915
Low Sweep65 · 100%
7,020
7,800
10,920
11,992
Upper Hand65 · 100%
7,020
7,800
10,920
11,992
Energy Ball90 · 100%
6,480
7,200
10,080
11,070
Body Slam85 · 100%
6,120
6,800
9,520
10,455
Blaze Kick85 · 90%
6,120
6,800
9,520
10,455
Poison Jab80 · 100%
5,760
6,400
8,960
9,840
Shadow Ball80 · 100%
5,760
6,400
8,960
9,840
Fire Punch75 · 100%
5,400
6,000
8,400
9,225
Ice Punch75 · 100%
5,400
6,000
8,400
9,225
Rock Slide75 · 90%
5,400
6,000
8,400
9,225
Thunder Punch75 · 100%
5,400
6,000
8,400
9,225
Facade70 · 100%
5,040
5,600
7,840
8,610
Aerial Ace60 ·
4,320
4,800
6,720
7,380
Rock Tomb60 · 95%
4,320
4,800
6,720
7,380
Round60 · 100%
4,320
4,800
6,720
7,380
Thief60 · 100%
4,320
4,800
6,720
7,380
Vacuum Wave40 · 100%
4,320
4,800
6,720
7,380
Snore50 · 100%
3,600
4,000
5,600
6,150
Trailblaze50 · 100%
3,600
4,000
5,600
6,150
Bullet Punch40 · 100%
2,880
3,200
4,480
4,920
Fake Out40 · 100%
2,880
3,200
4,480
4,920
Feint30 · 100%
2,160
2,400
3,360
3,690
Stored Power20 · 100%
2,160
2,400
3,360
3,690
Agility

Raises the user's Speed by 2.

Baton Pass

User switches, passing stat changes and more.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Bulk Up

Raises the user's Attack and Defense by 1.

Coaching

Raises an ally's Attack and Defense by 1.

Detect

Prevents moves from affecting the user this turn.

Endure

User survives attacks this turn with at least 1 HP.

Gravity

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Imprison

No foe can use any move known by the user.

Light Screen

For 5 turns, special damage to allies is halved.

Pain Split

Shares HP of user and target equally.

Power Trick

Switches user's Attack and Defense stats.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Recover

Heals the user by 50% of its max HP.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Acupressure

Raises a random stat of the user or an ally by 2.