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Medicham-Mega

Medicham-Mega
Weak to
Resists
Base stats
Rank downRank up
H
60
A
100
0
B
85
0
C
80
0
D
85
0
S
100
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
30,875
BASE
34,489
HIGH
55,666
MAX
60,948
Special bulk
MIN
30,875
BASE
34,489
HIGH
55,666
MAX
60,948
Speed
MIN
108
BASE
120
HIGH
152
MAX
167
Movessorted by max damage
Focus Punch150 · 100%
24,300
27,000
34,200
37,575
High Jump Kick130 · 90%
21,060
23,400
29,640
32,565
Axe Kick120 · 90%
19,440
21,600
27,360
30,060
Close Combat120 · 100%
19,440
21,600
27,360
30,060
Focus Blast120 · 70%
16,200
18,000
23,760
26,100
Dynamic Punch100 · 50%
16,200
18,000
22,800
25,050
Giga Impact150 · 90%
16,200
18,000
22,800
25,050
Hyper Beam150 · 90%
13,500
15,000
19,800
21,750
Mega Kick120 · 75%
12,960
14,400
18,240
20,040
Zen Headbutt80 · 90%
12,960
14,400
18,240
20,040
Psychic90 · 100%
12,150
13,500
17,820
19,575
Brick Break75 · 100%
12,150
13,500
17,100
18,787
Drain Punch75 · 100%
12,150
13,500
17,100
18,787
Psycho Cut70 · 100%
11,340
12,600
15,960
17,535
Aura Sphere80 ·
10,800
12,000
15,840
17,400
Expanding Force80 · 100%
10,800
12,000
15,840
17,400
Psyshock80 · 100%
10,800
12,000
15,840
17,400
Low Sweep65 · 100%
10,530
11,700
14,820
16,282
Upper Hand65 · 100%
10,530
11,700
14,820
16,282
Body Slam85 · 100%
9,180
10,200
12,920
14,195
Blaze Kick85 · 90%
9,180
10,200
12,920
14,195
Poison Jab80 · 100%
8,640
9,600
12,160
13,360
Energy Ball90 · 100%
8,100
9,000
11,880
13,050
Fire Punch75 · 100%
8,100
9,000
11,400
12,525
Ice Punch75 · 100%
8,100
9,000
11,400
12,525
Rock Slide75 · 90%
8,100
9,000
11,400
12,525
Thunder Punch75 · 100%
8,100
9,000
11,400
12,525
Facade70 · 100%
7,560
8,400
10,640
11,690
Shadow Ball80 · 100%
7,200
8,000
10,560
11,600
Aerial Ace60 ·
6,480
7,200
9,120
10,020
Rock Tomb60 · 95%
6,480
7,200
9,120
10,020
Thief60 · 100%
6,480
7,200
9,120
10,020
Round60 · 100%
5,400
6,000
7,920
8,700
Vacuum Wave40 · 100%
5,400
6,000
7,920
8,700
Trailblaze50 · 100%
5,400
6,000
7,600
8,350
Snore50 · 100%
4,500
5,000
6,600
7,250
Bullet Punch40 · 100%
4,320
4,800
6,080
6,680
Fake Out40 · 100%
4,320
4,800
6,080
6,680
Feint30 · 100%
3,240
3,600
4,560
5,010
Stored Power20 · 100%
2,700
3,000
3,960
4,350
Agility

Raises the user's Speed by 2.

Baton Pass

User switches, passing stat changes and more.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Bulk Up

Raises the user's Attack and Defense by 1.

Coaching

Raises an ally's Attack and Defense by 1.

Detect

Prevents moves from affecting the user this turn.

Endure

User survives attacks this turn with at least 1 HP.

Gravity

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Imprison

No foe can use any move known by the user.

Light Screen

For 5 turns, special damage to allies is halved.

Pain Split

Shares HP of user and target equally.

Power Trick

Switches user's Attack and Defense stats.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Recover

Heals the user by 50% of its max HP.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Acupressure

Raises a random stat of the user or an ally by 2.