Meganium-Mega
Lowers the target's Attack by 2.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Lowers the target's Sp. Def by 2.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
Traps/grounds user; heals 1/16 max HP per turn.
1/8 of target's HP is restored to user every turn.
For 5 turns, special damage to allies is halved.
Poisons the target.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Lowers the foe(s) evasiveness by 2.
5 turns. Grounded: +Grass power, +1/16 max HP.
For 5 turns, protects user's party from status.