PokeSearch

Meowstic

Meowstic
Weak to
Resists
Base stats
Rank downRank up
H
74
A
48
0
B
76
0
C
83
0
D
81
0
S
104
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
31,177
BASE
34,802
HIGH
56,369
MAX
61,654
Special bulk
MIN
32,627
BASE
36,615
HIGH
58,571
MAX
64,296
Speed
MIN
111
BASE
124
HIGH
156
MAX
171
Movessorted by max damage
Hyper Beam150 · 90%
13,800
15,450
20,250
22,200
Psychic90 · 100%
12,420
13,905
18,225
19,980
Expanding Force80 · 100%
11,040
12,360
16,200
17,760
Psyshock80 · 100%
11,040
12,360
16,200
17,760
Psychic Noise75 · 100%
10,350
11,587
15,187
16,650
Giga Impact150 · 90%
9,150
10,200
15,000
16,500
Energy Ball90 · 100%
8,280
9,270
12,150
13,320
Thunderbolt90 · 100%
8,280
9,270
12,150
13,320
Zen Headbutt80 · 90%
7,320
8,160
12,000
13,200
Alluring Voice80 · 100%
7,360
8,240
10,800
11,840
Dark Pulse80 · 100%
7,360
8,240
10,800
11,840
Shadow Ball80 · 100%
7,360
8,240
10,800
11,840
Iron Tail100 · 75%
6,100
6,800
10,000
11,000
Play Rough90 · 90%
5,490
6,120
9,000
9,900
Round60 · 100%
5,520
6,180
8,100
8,880
Dig80 · 100%
4,880
5,440
8,000
8,800
Facade70 · 100%
4,270
4,760
7,000
7,700
Sucker Punch70 · 100%
4,270
4,760
7,000
7,700
Charge Beam50 · 90%
4,600
5,150
6,750
7,400
Snore50 · 100%
4,600
5,150
6,750
7,400
Covet60 · 100%
3,660
4,080
6,000
6,600
Payback50 · 100%
3,050
3,400
5,000
5,500
Trailblaze50 · 100%
3,050
3,400
5,000
5,500
Stored Power20 · 100%
2,760
3,090
4,050
4,440
Fake Out40 · 100%
2,440
2,720
4,000
4,400
Tail Slap25 · 85%
1,525
1,700
2,500
2,750
Baton Pass

User switches, passing stat changes and more.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Charm100%

Lowers the target's Attack by 2.

Endure

User survives attacks this turn with at least 1 HP.

Fake Tears100%

Lowers the target's Sp. Def by 2.

Gravity

5 turns: no Ground immunities, 1.67x accuracy.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Magic Room

For 5 turns, all held items have no effect.

Imprison

No foe can use any move known by the user.

Light Screen

For 5 turns, special damage to allies is halved.

Mean Look

Prevents the target from switching out.

Misty Terrain

5 turns. Can't status,-Dragon power vs grounded.

Nasty Plot

Raises the user's Sp. Atk by 2.

Protect

Prevents moves from affecting the user this turn.

Psychic Terrain

5 turns. Grounded: +Psychic power, priority-safe.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Reflect

For 5 turns, physical damage to allies is halved.

Rest

User sleeps 2 turns and restores HP and status.

Psych Up

Copies the target's current stat stages.

Role Play

User replaces its Ability with the target's.

Quick Guard

Protects allies from priority attacks this turn.

Sleep Talk

User must be asleep. Uses another known move.

Skill Swap

The user and the target trade Abilities.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Thunder Wave90%

Paralyzes the target.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Yawn

Puts the target to sleep after 1 turn.

Wish

Next turn, 50% of the user's max HP is restored.

Safeguard

For 5 turns, protects user's party from status.

Tickle100%

Lowers the target's Attack and Defense by 1.