Meowstic
User switches, passing stat changes and more.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
User survives attacks this turn with at least 1 HP.
Lowers the target's Sp. Def by 2.
5 turns: no Ground immunities, 1.67x accuracy.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Prevents the target from switching out.
5 turns. Can't status,-Dragon power vs grounded.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
User replaces its Ability with the target's.
Protects allies from priority attacks this turn.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
For 5 turns, all Defense and Sp. Def stats switch.
Puts the target to sleep after 1 turn.
Next turn, 50% of the user's max HP is restored.
For 5 turns, protects user's party from status.
Lowers the target's Attack and Defense by 1.