Oranguru
The target makes its move right after the user.
Raises the user's Sp. Atk and Sp. Def by 1.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
5 turns: no Ground immunities, 1.67x accuracy.
The target immediately uses its last used move.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Forces the target to move last this turn.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
For 5 turns, all Defense and Sp. Def stats switch.
Puts the target to sleep after 1 turn.
For 5 turns, protects user's party from status.