Palafin
Palafin
Weak to
Resists
Base stats
Rank downRank up
H
100
A
70
0
B
72
0
C
53
0
D
62
0
S
100
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
34,914
BASE
39,172
HIGH
62,452
MAX
68,496
Special bulk
MIN
31,082
BASE
34,914
HIGH
57,416
MAX
62,956
Speed
MIN
108
BASE
120
HIGH
152
MAX
167
Movessorted by max damage
Wave Crash120 · 100%
14,580
16,200
21,960
24,120
Giga Impact150 · 90%
12,150
13,500
18,300
20,100
Focus Punch150 · 100%
12,150
13,500
18,300
20,100
Hydro Pump110 · 80%
10,725
12,045
17,325
18,975
Aqua Tail90 · 90%
10,935
12,150
16,470
18,090
Hyper Beam150 · 90%
9,750
10,950
15,750
17,250
Liquidation85 · 100%
10,327
11,475
15,555
17,085
Boomburst140 · 100%
9,100
10,220
14,700
16,100
Close Combat120 · 100%
9,720
10,800
14,640
16,080
Dive80 · 100%
9,720
10,800
14,640
16,080
Outrage120 · 100%
9,720
10,800
14,640
16,080
Waterfall80 · 100%
9,720
10,800
14,640
16,080
Surf90 · 100%
8,775
9,855
14,175
15,525
Focus Blast120 · 70%
7,800
8,760
12,600
13,800
Blizzard110 · 70%
7,150
8,030
11,550
12,650
Flip Turn60 · 100%
7,290
8,100
10,980
12,060
Jet Punch60 · 100%
7,290
8,100
10,980
12,060
Body Slam85 · 100%
6,885
7,650
10,370
11,390
Bounce85 · 85%
6,885
7,650
10,370
11,390
Iron Head80 · 100%
6,480
7,200
9,760
10,720
Throat Chop80 · 100%
6,480
7,200
9,760
10,720
Zen Headbutt80 · 90%
6,480
7,200
9,760
10,720
Hyper Voice90 · 100%
5,850
6,570
9,450
10,350
Ice Beam90 · 100%
5,850
6,570
9,450
10,350
Water Pulse60 · 100%
5,850
6,570
9,450
10,350
Drain Punch75 · 100%
6,075
6,750
9,150
10,050
Ice Punch75 · 100%
6,075
6,750
9,150
10,050
Facade70 · 100%
5,670
6,300
8,540
9,380
Aura Sphere80 · —
5,200
5,840
8,400
9,200
Chilling Water50 · 100%
4,875
5,475
7,875
8,625
Aqua Jet40 · 100%
4,860
5,400
7,320
8,040
Acrobatics55 · 100%
4,455
4,950
6,710
7,370
Icy Wind55 · 95%
3,575
4,015
5,775
6,325
Whirlpool35 · 85%
3,412
3,832
5,512
6,037
Draining Kiss50 · 100%
3,250
3,650
5,250
5,750
Double Hit35 · 90%
2,835
3,150
4,270
4,690
Agility—
Raises the user's Speed by 2.
Charm100%
Lowers the target's Attack by 2.
Bulk Up—
Raises the user's Attack and Defense by 1.
Endure—
User survives attacks this turn with at least 1 HP.
Encore100%
Target repeats its last move for its next 3 turns.
Focus Energy—
Raises the user's critical hit ratio by 2.
Haze—
Eliminates all stat changes.
Helping Hand—
One adjacent ally's move power is 1.5x this turn.
Protect—
Prevents moves from affecting the user this turn.
Rain Dance—
For 5 turns, heavy rain powers Water moves.
Rest—
User sleeps 2 turns and restores HP and status.
Psych Up—
Copies the target's current stat stages.
Sleep Talk—
User must be asleep. Uses another known move.
Substitute—
User takes 1/4 its max HP to put in a substitute.
Taunt100%
Target can't use status moves its next 3 turns.
Tickle100%
Lowers the target's Attack and Defense by 1.