Pelipper
Pelipper
Weak to
×4
ResistsImmune to
Base stats
Rank downRank up
H
60
A
50
0
B
100
0
C
95
0
D
70
0
S
65
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
35,474
BASE
39,416
HIGH
61,761
MAX
67,856
Special bulk
MIN
26,605
BASE
29,562
HIGH
49,571
MAX
54,447
Speed
MIN
76
BASE
85
HIGH
117
MAX
128
Movessorted by max damage
Hydro Pump110 · 80%
16,995
18,975
24,255
26,565
Hurricane110 · 70%
16,995
18,975
24,255
26,565
Hyper Beam150 · 90%
15,450
17,250
22,050
24,150
Muddy Water90 · 85%
13,905
15,525
19,845
21,735
Surf90 · 100%
13,905
15,525
19,845
21,735
Brave Bird120 · 100%
11,340
12,600
18,360
20,160
Air Slash75 · 95%
11,587
12,937
16,537
18,112
Blizzard110 · 70%
11,330
12,650
16,170
17,710
Giga Impact150 · 90%
9,450
10,500
15,300
16,800
Fly90 · 95%
8,505
9,450
13,770
15,120
Air Cutter60 · 95%
9,270
10,350
13,230
14,490
Ice Beam90 · 100%
9,270
10,350
13,230
14,490
Water Pulse60 · 100%
9,270
10,350
13,230
14,490
Uproar90 · 100%
9,270
10,350
13,230
14,490
Liquidation85 · 100%
8,032
8,925
13,005
14,280
Gunk Shot120 · 80%
7,560
8,400
12,240
13,440
Waterfall80 · 100%
7,560
8,400
12,240
13,440
Chilling Water50 · 100%
7,725
8,625
11,025
12,075
Aerial Ace60 · —
5,670
6,300
9,180
10,080
Round60 · 100%
6,180
6,900
8,820
9,660
Body Slam85 · 100%
5,355
5,950
8,670
9,520
Acrobatics55 · 100%
5,197
5,775
8,415
9,240
Seed Bomb80 · 100%
5,040
5,600
8,160
8,960
Icy Wind55 · 95%
5,665
6,325
8,085
8,855
Whirlpool35 · 85%
5,407
6,037
7,717
8,452
Snore50 · 100%
5,150
5,750
7,350
8,050
Weather Ball50 · 100%
5,150
5,750
7,350
8,050
Facade70 · 100%
4,410
4,900
7,140
7,840
Steel Wing70 · 90%
4,410
4,900
7,140
7,840
U-turn70 · 100%
4,410
4,900
7,140
7,840
Knock Off65 · 100%
4,095
4,550
6,630
7,280
Dual Wingbeat40 · 90%
3,780
4,200
6,120
6,720
Thief60 · 100%
3,780
4,200
6,120
6,720
Quick Attack40 · 100%
2,520
2,800
4,080
4,480
Aqua Ring—
User recovers 1/16 max HP per turn.
Agility—
Raises the user's Speed by 2.
Endure—
User survives attacks this turn with at least 1 HP.
Feather Dance100%
Lowers the target's Attack by 2.
Helping Hand—
One adjacent ally's move power is 1.5x this turn.
Protect—
Prevents moves from affecting the user this turn.
Rain Dance—
For 5 turns, heavy rain powers Water moves.
Rest—
User sleeps 2 turns and restores HP and status.
Roost—
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk—
User must be asleep. Uses another known move.
Snowscape—
For 5 turns, snow falls. Ice: 1.5x Def.
Soak100%
Changes the target's type to Water.
Substitute—
User takes 1/4 its max HP to put in a substitute.
Swallow—
Heals the user based on uses of Stockpile.
Tailwind—
For 4 turns, allies' Speed is doubled.
Stockpile—
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Wide Guard—
Protects allies from multi-target moves this turn.