PokeSearch

Pinsir

Pinsir
Weak to
Resists
Base stats
Rank downRank up
H
65
A
125
0
B
100
0
C
55
0
D
70
0
S
85
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
36,788
BASE
40,875
HIGH
63,610
MAX
69,888
Special bulk
MIN
27,591
BASE
30,656
HIGH
51,055
MAX
56,077
Speed
MIN
94
BASE
105
HIGH
137
MAX
150
Movessorted by max damage
Giga Impact150 · 90%
19,500
21,750
26,550
29,100
Close Combat120 · 100%
15,600
17,400
21,240
23,280
Lunge80 · 100%
15,600
17,400
21,240
23,280
Superpower120 · 100%
15,600
17,400
21,240
23,280
Thrash120 · 100%
15,600
17,400
21,240
23,280
X-Scissor80 · 100%
15,600
17,400
21,240
23,280
Earthquake100 · 100%
13,000
14,500
17,700
19,400
Stone Edge100 · 80%
13,000
14,500
17,700
19,400
High Horsepower95 · 95%
12,350
13,775
16,815
18,430
Hyper Beam150 · 90%
10,050
11,250
16,050
17,550
Bug Bite60 · 100%
11,700
13,050
15,930
17,460
Body Slam85 · 100%
11,050
12,325
15,045
16,490
Dig80 · 100%
10,400
11,600
14,160
15,520
Throat Chop80 · 100%
10,400
11,600
14,160
15,520
Brick Break75 · 100%
9,750
10,875
13,275
14,550
Pounce50 · 100%
9,750
10,875
13,275
14,550
Rock Slide75 · 90%
9,750
10,875
13,275
14,550
Focus Blast120 · 70%
8,040
9,000
12,840
14,040
Facade70 · 100%
9,100
10,150
12,390
13,580
Aerial Ace60 ·
7,800
8,700
10,620
11,640
Bulldoze60 · 100%
7,800
8,700
10,620
11,640
Brutal Swing60 · 100%
7,800
8,700
10,620
11,640
Circle Throw60 · 90%
7,800
8,700
10,620
11,640
Rock Tomb60 · 95%
7,800
8,700
10,620
11,640
Thief60 · 100%
7,800
8,700
10,620
11,640
Storm Throw60 · 100%
7,800
8,700
10,620
11,640
Quick Attack40 · 100%
5,200
5,800
7,080
7,760
Round60 · 100%
4,020
4,500
6,420
7,020
Double Hit35 · 90%
4,550
5,075
6,195
6,790
Snore50 · 100%
3,350
3,750
5,350
5,850
Feint30 · 100%
3,900
4,350
5,310
5,820
Bind15 · 85%
1,950
2,175
2,655
2,910
Attract100%

A target of the opposite gender gets infatuated.

Bulk Up

Raises the user's Attack and Defense by 1.

Detect

Prevents moves from affecting the user this turn.

Endure

User survives attacks this turn with at least 1 HP.

Focus Energy

Raises the user's critical hit ratio by 2.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Iron Defense

Raises the user's Defense by 2.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Rest

User sleeps 2 turns and restores HP and status.

Sleep Talk

User must be asleep. Uses another known move.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Raises the user's Attack by 2.