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Pinsir-Mega

Pinsir-Mega
Weak to
×4
Resists
Immune to
Base stats
Rank downRank up
H
65
A
155
0
B
120
0
C
65
0
D
90
0
S
105
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
42,919
BASE
47,688
HIGH
71,980
MAX
79,094
Special bulk
MIN
33,722
BASE
37,469
HIGH
59,425
MAX
65,284
Speed
MIN
112
BASE
125
HIGH
157
MAX
172
Movessorted by max damage
Giga Impact150 · 90%
23,550
26,250
31,050
34,050
Close Combat120 · 100%
18,840
21,000
24,840
27,240
Lunge80 · 100%
18,840
21,000
24,840
27,240
Superpower120 · 100%
18,840
21,000
24,840
27,240
Thrash120 · 100%
18,840
21,000
24,840
27,240
X-Scissor80 · 100%
18,840
21,000
24,840
27,240
Earthquake100 · 100%
15,700
17,500
20,700
22,700
Stone Edge100 · 80%
15,700
17,500
20,700
22,700
High Horsepower95 · 95%
14,915
16,625
19,665
21,565
Aerial Ace60 ·
14,130
15,750
18,630
20,430
Bug Bite60 · 100%
14,130
15,750
18,630
20,430
Body Slam85 · 100%
13,345
14,875
17,595
19,295
Hyper Beam150 · 90%
11,400
12,750
17,550
19,200
Dig80 · 100%
12,560
14,000
16,560
18,160
Throat Chop80 · 100%
12,560
14,000
16,560
18,160
Brick Break75 · 100%
11,775
13,125
15,525
17,025
Pounce50 · 100%
11,775
13,125
15,525
17,025
Rock Slide75 · 90%
11,775
13,125
15,525
17,025
Facade70 · 100%
10,990
12,250
14,490
15,890
Focus Blast120 · 70%
9,120
10,200
14,040
15,360
Bulldoze60 · 100%
9,420
10,500
12,420
13,620
Brutal Swing60 · 100%
9,420
10,500
12,420
13,620
Circle Throw60 · 90%
9,420
10,500
12,420
13,620
Rock Tomb60 · 95%
9,420
10,500
12,420
13,620
Thief60 · 100%
9,420
10,500
12,420
13,620
Storm Throw60 · 100%
9,420
10,500
12,420
13,620
Quick Attack40 · 100%
6,280
7,000
8,280
9,080
Double Hit35 · 90%
5,495
6,125
7,245
7,945
Round60 · 100%
4,560
5,100
7,020
7,680
Feint30 · 100%
4,710
5,250
6,210
6,810
Snore50 · 100%
3,800
4,250
5,850
6,400
Bind15 · 85%
2,355
2,625
3,105
3,405
Attract100%

A target of the opposite gender gets infatuated.

Bulk Up

Raises the user's Attack and Defense by 1.

Detect

Prevents moves from affecting the user this turn.

Endure

User survives attacks this turn with at least 1 HP.

Focus Energy

Raises the user's critical hit ratio by 2.

Helping Hand

One adjacent ally's move power is 1.5x this turn.

Iron Defense

Raises the user's Defense by 2.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Rest

User sleeps 2 turns and restores HP and status.

Sleep Talk

User must be asleep. Uses another known move.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Swords Dance

Raises the user's Attack by 2.