Quaquaval
Raises the user's Speed by 2.
User switches, passing stat changes and more.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
Prevents moves from affecting the user this turn.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Lowers the target's Attack by 2.
Raises the user's critical hit ratio by 2.
One adjacent ally's move power is 1.5x this turn.
5 turns. Can't status,-Dragon power vs grounded.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Heals 50% HP. Flying-type removed 'til turn ends.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.