Raichu
Raises the user's Speed by 2.
+1 SpD, user's next Electric move 2x power.
Lowers the target's Attack by 2.
Lowers the target's Sp. Atk by 2.
5 turns. Grounded: +Electric power, can't sleep.
User survives attacks this turn with at least 1 HP.
Raises the user's evasiveness by 1.
Target repeats its last move for its next 3 turns.
Lowers the target's Sp. Def by 2.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
User must be asleep. Uses another known move.
User takes 1/4 its max HP to put in a substitute.
Causes the target to become confused.
Paralyzes the target.
Next turn, 50% of the user's max HP is restored.
Lowers the target's Attack and Defense by 1.