PokeSearch

Runerigus

Runerigus
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
58
A
95
0
B
145
0
C
50
0
D
105
0
S
30
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
47,892
BASE
53,394
HIGH
79,087
MAX
86,715
Special bulk
MIN
36,243
BASE
40,450
HIGH
63,029
MAX
69,051
Speed
MIN
45
BASE
50
HIGH
82
MAX
90
Movessorted by max damage
Self-Destruct200 · 100%
20,600
23,000
29,400
32,200
Poltergeist110 · 90%
16,995
18,975
24,255
26,565
Earthquake100 · 100%
15,450
17,250
22,050
24,150
Giga Impact150 · 90%
15,450
17,250
22,050
24,150
Phantom Force90 · 100%
13,905
15,525
19,845
21,735
Shadow Claw70 · 100%
10,815
12,075
15,435
16,905
Hyper Beam150 · 90%
9,450
10,500
15,300
16,800
Stone Edge100 · 80%
10,300
11,500
14,700
16,100
Earth Power90 · 100%
8,505
9,450
13,770
15,120
Bulldoze60 · 100%
9,270
10,350
13,230
14,490
Shadow Punch60 ·
9,270
10,350
13,230
14,490
Shadow Ball80 · 100%
7,560
8,400
12,240
13,440
Body Press80 · 100%
8,240
9,200
11,760
12,880
Zen Headbutt80 · 90%
8,240
9,200
11,760
12,880
Rock Slide75 · 90%
7,725
8,625
11,025
12,075
Facade70 · 100%
7,210
8,050
10,290
11,270
Hex65 · 100%
6,142
6,825
9,945
10,920
Energy Ball90 · 100%
5,670
6,300
9,180
10,080
Psychic90 · 100%
5,670
6,300
9,180
10,080
Brutal Swing60 · 100%
6,180
6,900
8,820
9,660
Rock Tomb60 · 95%
6,180
6,900
8,820
9,660
Thief60 · 100%
6,180
6,900
8,820
9,660
Dragon Pulse85 · 100%
5,355
5,950
8,670
9,520
Dark Pulse80 · 100%
5,040
5,600
8,160
8,960
Psyshock80 · 100%
5,040
5,600
8,160
8,960
Sand Tomb35 · 85%
5,407
6,037
7,717
8,452
Giga Drain75 · 100%
4,725
5,250
7,650
8,400
Payback50 · 100%
5,150
5,750
7,350
8,050
Round60 · 100%
3,780
4,200
6,120
6,720
Snore50 · 100%
3,150
3,500
5,100
5,600
Rock Blast25 · 90%
2,575
2,875
3,675
4,025
Ally Switch

User and ally swap positions; using again can fail.

Amnesia

Raises the user's Sp. Def by 2.

Attract100%

A target of the opposite gender gets infatuated.

Calm Mind

Raises the user's Sp. Atk and Sp. Def by 1.

Curse

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Confuse Ray100%

Confuses the target.

Destiny Bond

If an opponent knocks out the user, it also faints.

Endure

User survives attacks this turn with at least 1 HP.

Fake Tears100%

Lowers the target's Sp. Def by 2.

Guard Split

Averages Defense and Sp. Def stats with target.

Haze

Eliminates all stat changes.

Guard Swap

Swaps Defense and Sp. Def changes with target.

Iron Defense

Raises the user's Defense by 2.

Imprison

No foe can use any move known by the user.

Mean Look

Prevents the target from switching out.

Memento100%

Lowers target's Attack, Sp. Atk by 2. User faints.

Nasty Plot

Raises the user's Sp. Atk by 2.

Protect

Prevents moves from affecting the user this turn.

Rain Dance

For 5 turns, heavy rain powers Water moves.

Rest

User sleeps 2 turns and restores HP and status.

Power Split

Averages Attack and Sp. Atk stats with target.

Power Swap

Swaps Attack and Sp. Atk stat stages with target.

Sandstorm

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

User must be asleep. Uses another known move.

Scary Face100%

Lowers the target's Speed by 2.

Skill Swap

The user and the target trade Abilities.

Stealth Rock

Hurts foes on switch-in. Factors Rock weakness.

Substitute

User takes 1/4 its max HP to put in a substitute.

Taunt100%

Target can't use status moves its next 3 turns.

Toxic Spikes

Poisons grounded foes on switch-in. Max 2 layers.

Trick100%

User switches its held item with the target's.

Trick Room

Goes last. For 5 turns, turn order is reversed.

Wonder Room

For 5 turns, all Defense and Sp. Def stats switch.

Will-O-Wisp85%

Burns the target.

Disable100%

For 4 turns, disables the target's last move used.

Safeguard

For 5 turns, protects user's party from status.