Sneasler
Raises the user's Speed by 2.
Raises the user's Sp. Atk and Sp. Def by 1.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
User survives attacks this turn with at least 1 HP.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Protects allies from priority attacks this turn.
User must be asleep. Uses another known move.
Lowers the target's Defense by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
User switches its held item with the target's.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
Lowers the PP of the target's last move by 4.