Starmie
Raises the user's Speed by 2.
User and ally swap positions; using again can fail.
Raises the user's Defense and Sp. Def by 1.
Raises the user's Attack and Defense by 1.
Confuses the target.
User survives attacks this turn with at least 1 HP.
5 turns: no Ground immunities, 1.67x accuracy.
For 5 turns, special damage to allies is halved.
Raises the user's evasiveness by 2.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Heals the user by 50% of its max HP.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
For 5 turns, all Defense and Sp. Def stats switch.
For 5 turns, protects user's party from status.