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Steelix

Steelix
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
75
A
85
0
B
200
0
C
55
0
D
65
0
S
30
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
72,262
BASE
80,291
HIGH
111,591
MAX
122,661
Special bulk
MIN
27,737
BASE
31,021
HIGH
51,810
MAX
56,681
Speed
MIN
45
BASE
50
HIGH
82
MAX
90
Movessorted by max damage
Self-Destruct200 · 100%
18,800
21,000
27,400
30,000
Steel Roller130 · 100%
18,330
20,475
26,715
29,250
Steel Beam140 · 95%
14,070
15,750
22,470
24,570
Earthquake100 · 100%
14,100
15,750
20,550
22,500
Giga Impact150 · 90%
14,100
15,750
20,550
22,500
Head Smash150 · 80%
14,100
15,750
20,550
22,500
Iron Tail100 · 75%
14,100
15,750
20,550
22,500
High Horsepower95 · 95%
13,395
14,962
19,522
21,375
Dig80 · 100%
11,280
12,600
16,440
18,000
Drill Run80 · 95%
11,280
12,600
16,440
18,000
Double-Edge120 · 100%
11,280
12,600
16,440
18,000
Iron Head80 · 100%
11,280
12,600
16,440
18,000
Hyper Beam150 · 90%
10,050
11,250
16,050
17,550
Stomping Tantrum75 · 100%
10,575
11,812
15,412
16,875
Earth Power90 · 100%
9,045
10,125
14,445
15,795
Stone Edge100 · 80%
9,400
10,500
13,700
15,000
Meteor Beam120 · 90%
8,040
9,000
12,840
14,040
Flash Cannon80 · 100%
8,040
9,000
12,840
14,040
Bulldoze60 · 100%
8,460
9,450
12,330
13,500
Body Slam85 · 100%
7,990
8,925
11,645
12,750
Psychic Fangs85 · 100%
7,990
8,925
11,645
12,750
Scorching Sands70 · 100%
7,035
7,875
11,235
12,285
Body Press80 · 100%
7,520
8,400
10,960
12,000
Crunch80 · 100%
7,520
8,400
10,960
12,000
Rock Slide75 · 90%
7,050
7,875
10,275
11,250
Facade70 · 100%
6,580
7,350
9,590
10,500
Dragon Pulse85 · 100%
5,695
6,375
9,095
9,945
Fire Fang65 · 95%
6,110
6,825
8,905
9,750
Ice Fang65 · 95%
6,110
6,825
8,905
9,750
Thunder Fang65 · 95%
6,110
6,825
8,905
9,750
Dark Pulse80 · 100%
5,360
6,000
8,560
9,360
Brutal Swing60 · 100%
5,640
6,300
8,220
9,000
Dragon Tail60 · 90%
5,640
6,300
8,220
9,000
Rock Tomb60 · 95%
5,640
6,300
8,220
9,000
Breaking Swipe60 · 100%
5,640
6,300
8,220
9,000
Sand Tomb35 · 85%
4,935
5,512
7,192
7,875
Payback50 · 100%
4,700
5,250
6,850
7,500
Smack Down50 · 100%
4,700
5,250
6,850
7,500
Ancient Power60 · 100%
4,020
4,500
6,420
7,020
Round60 · 100%
4,020
4,500
6,420
7,020
Snore50 · 100%
3,350
3,750
5,350
5,850
Rock Blast25 · 90%
2,350
2,625
3,425
3,750
Bind15 · 85%
1,410
1,575
2,055
2,250
Block

Prevents the target from switching out.

Attract100%

A target of the opposite gender gets infatuated.

Curse

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dragon Dance

Raises the user's Attack and Speed by 1.

Endure

User survives attacks this turn with at least 1 HP.

Iron Defense

Raises the user's Defense by 2.

Protect

Prevents moves from affecting the user this turn.

Rest

User sleeps 2 turns and restores HP and status.

Rock Polish

Raises the user's Speed by 2.

Sandstorm

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

User must be asleep. Uses another known move.

Scary Face100%

Lowers the target's Speed by 2.

Screech85%

Lowers the target's Defense by 2.

Stealth Rock

Hurts foes on switch-in. Factors Rock weakness.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Wide Guard

Protects allies from multi-target moves this turn.

Magnet Rise

For 5 turns, the user has immunity to Ground.