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Steelix-Mega

Steelix-Mega
Weak to
Resists
Immune to
Base stats
Rank downRank up
H
75
A
125
0
B
230
0
C
55
0
D
95
0
S
30
0
MIN reducing·0·BASE neutral·0·HIGH neutral·252·MAX boosting·252
Excludes item and ability modifiers.
Physical bulk
MIN
82,116
BASE
91,240
HIGH
124,875
MAX
137,274
Special bulk
MIN
37,591
BASE
41,970
HIGH
65,094
MAX
71,294
Speed
MIN
45
BASE
50
HIGH
82
MAX
90
Movessorted by max damage
Self-Destruct200 · 100%
26,000
29,000
35,400
38,800
Steel Roller130 · 100%
25,350
28,275
34,515
37,830
Earthquake100 · 100%
19,500
21,750
26,550
29,100
Giga Impact150 · 90%
19,500
21,750
26,550
29,100
Head Smash150 · 80%
19,500
21,750
26,550
29,100
Iron Tail100 · 75%
19,500
21,750
26,550
29,100
High Horsepower95 · 95%
18,525
20,662
25,222
27,645
Steel Beam140 · 95%
14,070
15,750
22,470
24,570
Dig80 · 100%
15,600
17,400
21,240
23,280
Drill Run80 · 95%
15,600
17,400
21,240
23,280
Double-Edge120 · 100%
15,600
17,400
21,240
23,280
Iron Head80 · 100%
15,600
17,400
21,240
23,280
Stomping Tantrum75 · 100%
14,625
16,312
19,912
21,825
Stone Edge100 · 80%
13,000
14,500
17,700
19,400
Hyper Beam150 · 90%
10,050
11,250
16,050
17,550
Bulldoze60 · 100%
11,700
13,050
15,930
17,460
Body Slam85 · 100%
11,050
12,325
15,045
16,490
Psychic Fangs85 · 100%
11,050
12,325
15,045
16,490
Earth Power90 · 100%
9,045
10,125
14,445
15,795
Body Press80 · 100%
10,400
11,600
14,160
15,520
Crunch80 · 100%
10,400
11,600
14,160
15,520
Rock Slide75 · 90%
9,750
10,875
13,275
14,550
Meteor Beam120 · 90%
8,040
9,000
12,840
14,040
Flash Cannon80 · 100%
8,040
9,000
12,840
14,040
Facade70 · 100%
9,100
10,150
12,390
13,580
Fire Fang65 · 95%
8,450
9,425
11,505
12,610
Ice Fang65 · 95%
8,450
9,425
11,505
12,610
Thunder Fang65 · 95%
8,450
9,425
11,505
12,610
Scorching Sands70 · 100%
7,035
7,875
11,235
12,285
Brutal Swing60 · 100%
7,800
8,700
10,620
11,640
Dragon Tail60 · 90%
7,800
8,700
10,620
11,640
Rock Tomb60 · 95%
7,800
8,700
10,620
11,640
Breaking Swipe60 · 100%
7,800
8,700
10,620
11,640
Sand Tomb35 · 85%
6,825
7,612
9,292
10,185
Dragon Pulse85 · 100%
5,695
6,375
9,095
9,945
Payback50 · 100%
6,500
7,250
8,850
9,700
Smack Down50 · 100%
6,500
7,250
8,850
9,700
Dark Pulse80 · 100%
5,360
6,000
8,560
9,360
Ancient Power60 · 100%
4,020
4,500
6,420
7,020
Round60 · 100%
4,020
4,500
6,420
7,020
Snore50 · 100%
3,350
3,750
5,350
5,850
Rock Blast25 · 90%
3,250
3,625
4,425
4,850
Bind15 · 85%
1,950
2,175
2,655
2,910
Block

Prevents the target from switching out.

Attract100%

A target of the opposite gender gets infatuated.

Curse

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dragon Dance

Raises the user's Attack and Speed by 1.

Endure

User survives attacks this turn with at least 1 HP.

Iron Defense

Raises the user's Defense by 2.

Protect

Prevents moves from affecting the user this turn.

Rest

User sleeps 2 turns and restores HP and status.

Rock Polish

Raises the user's Speed by 2.

Sandstorm

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

User must be asleep. Uses another known move.

Scary Face100%

Lowers the target's Speed by 2.

Screech85%

Lowers the target's Defense by 2.

Stealth Rock

Hurts foes on switch-in. Factors Rock weakness.

Substitute

User takes 1/4 its max HP to put in a substitute.

Sunny Day

For 5 turns, intense sunlight powers Fire moves.

Taunt100%

Target can't use status moves its next 3 turns.

Wide Guard

Protects allies from multi-target moves this turn.

Magnet Rise

For 5 turns, the user has immunity to Ground.