Trevenant
User and ally swap positions; using again can fail.
Raises the user's Sp. Atk and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Confuses the target.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
Adds Grass to the target's type(s).
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Eliminates all stat changes.
Traps/grounds user; heals 1/16 max HP per turn.
1/8 of target's HP is restored to user every turn.
No foe can use any move known by the user.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Burns the target.
For 4 turns, disables the target's last move used.
5 turns. Grounded: +Grass power, +1/16 max HP.
For 5 turns, protects user's party from status.
Lowers the PP of the target's last move by 4.