Victreebel-Mega
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Nullifies the target's Ability.
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Traps/grounds user; heals 1/16 max HP per turn.
Poisons the target.
Prevents moves from affecting the user this turn.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Causes the target to fall asleep.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Heals the user based on uses of Stockpile.
Raises the user's Attack by 2.
Heals the user by a weather-dependent amount.
Raises user's Defense, Sp. Def by 1. Max 3 uses.
User heals HP=target's Atk stat. Lowers Atk by 1.
Paralyzes the target.
Lowers the foe(s) evasiveness by 2.
Badly poisons the target. Poison types can't miss.
Poisons grounded foes on switch-in. Max 2 layers.
The target's Ability becomes Insomnia.
5 turns. Grounded: +Grass power, +1/16 max HP.
Lowers the target's Attack and Defense by 1.