Zoroark
Raises the user's Speed by 2.
Raises the user's Sp. Atk and Sp. Def by 1.
Confuses the target.
Prevents moves from affecting the user this turn.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Lowers the target's Sp. Def by 2.
One adjacent ally's move power is 1.5x this turn.
No foe can use any move known by the user.
Lowers target's Attack, Sp. Atk by 2. User faints.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Forces the target to switch to a random ally.
User must be asleep. Uses another known move.
Lowers the target's Speed by 2.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Badly poisons the target. Poison types can't miss.
User switches its held item with the target's.
Target can't select the same move twice in a row.
Lowers the PP of the target's last move by 4.