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Raises the user's Speed by 2.
A target of the opposite gender gets infatuated.
User switches, passing stat changes and more.
+1 SpD, user's next Electric move 2x power.
Lowers the target's Attack by 2.
-1 evasion; ends user and target hazards/terrain.
Lowers the target's Sp. Atk by 2.
User survives attacks this turn with at least 1 HP.
Raises the user's evasiveness by 1.
Target repeats its last move for its next 3 turns.
One adjacent ally's move power is 1.5x this turn.
For 5 turns, special damage to allies is halved.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
User sleeps 2 turns and restores HP and status.
Heals 50% HP. Flying-type removed 'til turn ends.
User must be asleep. Uses another known move.
Swaps Speed stat with target.
User takes 1/4 its max HP to put in a substitute.
Target can't use status moves its next 3 turns.
Paralyzes the target.
Lowers the target's Attack and Defense by 1.