키키링
Raises the user's Speed by 2.
User and ally swap positions; using again can fail.
Raises the user's Sp. Def by 2.
User switches, passing stat changes and more.
Raises the user's Sp. Atk and Sp. Def by 1.
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Confuses the target.
User survives attacks this turn with at least 1 HP.
5 turns: no Ground immunities, 1.67x accuracy.
One adjacent ally's move power is 1.5x this turn.
Swaps Defense and Sp. Def changes with target.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Prevents the target from switching out.
Raises the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Forces the target to switch to a random ally.
Swaps Attack and Sp. Atk stat stages with target.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Next turn, 50% of the user's max HP is restored.