엘레이드
Raises the user's Speed by 2.
Raises the user's Sp. Atk and Sp. Def by 1.
Lowers the target's Attack by 2.
Raises the user's Attack and Defense by 1.
Raises an ally's Attack and Defense by 1.
Confuses the target.
If an opponent knocks out the user, it also faints.
User survives attacks this turn with at least 1 HP.
Raises the user's evasiveness by 1.
Target repeats its last move for its next 3 turns.
Heals the target by 50% of its max HP.
One adjacent ally's move power is 1.5x this turn.
Causes the target to fall asleep.
For 5 turns, all held items have no effect.
No foe can use any move known by the user.
Heals the user and its allies by 1/4 their max HP.
For 5 turns, special damage to allies is halved.
Prevents the target from switching out.
Lowers target's Attack, Sp. Atk by 2. User faints.
5 turns. Can't status,-Dragon power vs grounded.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
5 turns. Grounded: +Psychic power, priority-safe.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Protects allies from priority attacks this turn.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the user's Attack by 2.
Target can't use status moves its next 3 turns.
Paralyzes the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Protects allies from multi-target moves this turn.
For 5 turns, all Defense and Sp. Def stats switch.
Burns the target.
For 4 turns, disables the target's last move used.
For 5 turns, protects user's party from status.