메가깜까미
Raises the user's Sp. Atk and Sp. Def by 1.
Raises the user's Attack and Defense by 1.
Confuses the target.
Prevents moves from affecting the user this turn.
User survives attacks this turn with at least 1 HP.
Target repeats its last move for its next 3 turns.
Raises the target's Sp. Atk by 1 and confuses it.
5 turns: no Ground immunities, 1.67x accuracy.
One adjacent ally's move power is 1.5x this turn.
No foe can use any move known by the user.
For 5 turns, special damage to allies is halved.
Prevents the target from switching out.
Raises the user's Sp. Atk by 2.
Shares HP of user and target equally.
Prevents moves from affecting the user this turn.
For 5 turns, heavy rain powers Water moves.
For 5 turns, physical damage to allies is halved.
User sleeps 2 turns and restores HP and status.
Copies the target's current stat stages.
Forces the target to move last this turn.
Heals the user by 50% of its max HP.
User must be asleep. Uses another known move.
The user and the target trade Abilities.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Target can't use status moves its next 3 turns.
Raises the target's Attack by 2 and confuses it.
Paralyzes the target.
User switches its held item with the target's.
For 5 turns, all Defense and Sp. Def stats switch.
Target can't select the same move twice in a row.
Burns the target.
For 4 turns, disables the target's last move used.
For 5 turns, protects user's party from status.
Lowers the PP of the target's last move by 4.